stardew valley expanded wiki
Redesigned the Aurora Vineyard interior and Clint's house interior. Penny now says hello to her mother at the bus stop during her Monday marriage schedule. Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. Reduced SVE NPC activity specific dialogue, allowing players to converse with them. These events will be revisited in a future update with different narratives (completely new events). It's recommended players uninstall TMXLoader, PyTK, and Custom Music if no other installed mods require them. Fixed an issue where some players couldn't trigger SVE special order quests. In addition, the day after earning "Gofer", Lewis will send data-sort-value="500">500g in the mail. Fixed an issue where empty flower pots during the pelican town fair would sell players star tokens. Added 14 new maps: 'GunthersRoom', 'ClaireHouse', 'Countryside_BusStop', 'Countryside_ClaireHouse', 'GrandpasShedOutside', 'GrandpasShedRuins', 'Town_Joja', 'Mountain_Joja', 'Railroad_Joja', 'Forest_Joja', 'Backwoods_Joja', ?? 09-14-2020: Fixed a bug where players could walk through walls in the ruined shed. Note that completing an Item Delivery quest does not count as giving them a gift. Fixed an issue where players couldn't trigger Kent's 10 heart event when meeting the required conditions. Fixed an issue where the remove fence configuration on GF didn't completely remove the southern fence. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Stardew Valley Expanded - German (aktuell), (Spolszczenie) Stardew Valley Expanded - Polski, Stardew Valley Expanded immersive farm 2 - Deutsch, Stardew Valley Expanded (i18n) - Chinese Simplified, Stardew Valley Expanded - Bahasa Indonesia, Stardew Valley Expanded Spanish (Abandonado), Stardew Valley Expanded-image translation-Chinese, Stardew Valley Expanded - Portugues - 1.13.16, Stardew Valley Expanded - Turkce - ESKI - Versiyon 1.10.7, Stardew Valley Expanded for Spanish - ABANDONADA. This event is triggered between 8:00am to 5:00pm, when the player has reached three hearts with him, during sunny weather. Fixed an issue where the Wizard's spouse area was shifted up one tile. Fixed some tiles on the IF2R sandbox layout. Apples no longer loves "Golden Ocean Flower". Install hundreds of mods with the click of a button. 's house when patched. Nerfed the tempered galaxy weapons (no effect if players already have them in possession). Fixed a bug where players didn't receive the rusty key when they skipped Krobus' introductory event. Schedule During Spring, Alex exits his home at 8am unless it is raining. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). But the valley seems full of opportunity. Sophia will now dance with players if married to them. Adjusted material requirements with the "Harder Crafting" configuration. Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm. ?, taking place in Forest West with a small trigger chance. Redesigned the surrounding area of the IF2R greenhouse. Contents 1 Recurring Easter Eggs 1.1 Hats 1.2 Lucky Purple Shorts 1.3 Dove Children 1.4 Bad at Music 2 Intro Screens 2.1 Logo 2.2 Tip Messages 2.3 Title Screen 3 Character Creation 3.1 Special Characters 3.2 Item Spawn Cheat 3.3 Favorite Thing 4 In-Game Menus 4.1 Shipping Screen The Grandpa's Farm land expansion questline is no longer time gated and can now be started once players have completed the community center/joja developments, movie theater, ginger island resort, and cleared the railroad boulder. Claire will return home a little earlier from working at the theater when married to the player. Thursdays will contain a mix of these activities throughout the year. Overhauled Marlon's schedule. 09-12-2020: Fixed a bug where Claire and Martin did not properly display their joja/theater sprites when inside. Removed building objects (static mushrooms and flowers) in player pathways on all maps. 09-19-2020: Fixed a bug where players could leave the map boundaries at the desert if using the smaller map configuration. before updating. Fixed a couple glitched tiles on IF2R and on various maps. You must now manually replace the IF2R tilesheets when the Greenhouse is fixed and for IF2R map recolors. Resprited snow effects on fences and bridges. -Robin. These trees blocked Sebastian from view during one of his schedules. 10-20-2020: Fixed an issue where players triggers Martin's 2 heart event upon entering Joja Mart for the first time (Sorry again). (Framework Mod) Allows Json Assets to function correctly. 09-14-2020: Fixed a bug where players could place objects in the ruined shed, which vanish when the shed's repaired. Fixed an issue where the kittyfish could be caught before seeing Camilla's event. This was requested due to numerous lag issues players were experiencing. It can also be obtained through the Traveling Cart or in The Mines after activating the Shrine of Challenge or during the Danger In The Deep quest. Stardew Valley Expanded by FlashShifter. (And of course all the mods required to run SVE). Updated the included Custom Music framework. Huge thanks to the Nexus Mods admins! Category: Disambiguation Pages. Added a new festival: 'Community Day'. Simplified and streamlined Grampleton Fields installation. Fixed an error during Penny's two heart event where the player got stuck on a pesky flower. This allows the player spouse to join in on the fun and gives access to buildings/activities. Added "StrongerMonsters" as a configurable option (default = false). The JsonAssets based content pack which adds new items by SDV Expanded. ?, and ???. Fixed an issue where if players cheated and visited the Junimo Woods in a joja route playthrough, it'd cause glitches at Enchanted Grove. This mod is opted-in to receive Donation Points. Deutsch English Espaol Franais Italiano Magyar Portugus Trke . 09-29-2020: Fixed an issue where farmhands got a black screen freeze when the host started the aurora vineyard quest line. 's 10 heart event. Andy now likes blackberries and loves blackberry cobbler. 10-19-2020: Fixed an issue where players couldn't catch the 'Razor Trout' during summer (Joja route specific fish). Several "secret maps" are now locked off until players meet certain conditions. [Crop] are in high demand this year. Fixed an issue where the Joja movie theater glitched the pumpkin patch area during the Stardew Valley Fair. resulted in loss of friendship. Fixed an issue where Susan's Thursday schedule wasn't spaced out correctly. Increased corrupt serpent spawns at the Crimson Badlands (5 > 10). Changed Andy's 8 heart event pacing, dialogue, and location. MinPDnim 1 yr. ago. Added seven new fish found at shearwater bridge, ocean, and ???. Recolored the shalal shrub, ancient fern and rafflesia. Fixed a crash during Sophia's 7 heart event that'd occur if players enabled the NPC Map Locations mini map. Fixed an issue where the Aerobics music cue in Olivia's 12 heart event didn't loop. Fixed an issue where Andy was in the same spot as Kent at the saloon. Removed the random probability triggers on Andy's 0 heart events that take place in year 1. Fixed an issue where the Grandpa's Farm "Heavy Debris" config glitched several grass tiles if toggled to "true" with "Remove Grass Stretch" and "Remove Fences". Adjusted Pelican Town -> Shearwater Bridge warps. Hello there. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. 10-18-2020: Fixed an issue where saplings could grow on the IF2R bridge. Added a new questline for Grandpa's farm, triggered in year 2 after players have completed ???. Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion. Copyright 2023 Robin Scott. IF UPDATING SVE: Players must type "world_bushreset" in their SMAPI console and download Karmylla's new SVE file. Removed compatibility from Ran's Harvest Goddess until proper permissions are obtained from the mod author. Fixed an issue where snow displayed on debris in the deep woods dungeons and bug lair. Changed several tiles/furnitures in the Jenkins' Residence. Added "minor" adjustments to the backwoods map. If you're going to keep mining you should build a furnace. Can you learn to live off the land and turn these overgrown fields into a thriving home? And you can keep the [Resource]! 09-16-2020: Increased the IF2R shed battery requirement from 10 > 20. 09-12-2020: Fixed a crash at Blue Moon Vineyard if it was raining. All that matters is that you have counts of 25 harvests and 25 shipped. She appears in-game after players see her intro event after the rockslide is cleared. Stardew Valley Expanded Wiki | Fandom Simplified the internal code that prevents the mermaid's bracelet, galdoran gem, super starfruit, and aurora vineyard property deed from being gifted. He sends the money he gets from his work back home to his poverty-stricken family so that his younger sister can finish her education, which he was unable to get himself. Fixed several invisible building layers on IF2R that were preventing players from moving and placing objects on many tiles. Added a "Smaller Desert Map" configuration (default = "false"). Players can now interact with the saloon, adventurer guild, and carpenter shops from any counter tile. The powerful open-source mod manager from Nexus Mods. This. Fixed an issue where the Void Eel's aquarium swimming pattern was "fish" instead of "eel". Claire, Martin, Morris, and Marlon have been removed from the introductions quest. Players are no longer placed in the crossroad when entering from the south. Grampleton orange chicken registered as a cooking item and was required to make in order to complete the cooking achievement. Hey! Fixed an issue where the river in Pelican Town wasn't rendered correctly during festivals. Added Charlie (Shane's chicken friendo) as a non-social NPC that'll follow Shane, Jas, and Marnie around once players have seen Shane's 8 heart event. Organized the SVE TMXL folder structure and references in the content.json. Fixed an issue where the Joja Grandpa's Farm land expansion property deed was mixed up with the Aurora Vineyard Property Deed. Added a configuration to IF2R called 'RemoveObjectsFromGreenhouse'. When a new quest is available, the bulletin board will have a yellow exclamation point floating above it. This event triggers after the player has played for at least 40 days. Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). Shiny Lunaloos can now be caught during any weather. Added tree shadows to the two static pine trees by the waterfall on Grandpa's Farm. Fixed an issue where the void shard, blue moon wine, and Camilla's elixirs had to be shipped to obtain the shipping acheivement. Fixed an issue where players couldn't plant trees on certain grass tiles at Grampleton Fields. Fixed the remastered Calico Desert compatibility for several mods. Marnie's shedule on Mondays has been changed. 09-16-2020: Fixed a bug where Claire's 4 heart event didn't correctly use an alternate event scenario if the player had completed the joja route. Fixed an issue where SVE fish pond population gates didn't work correctly. -Joja Mart sold multiple corn seeds at different prices. These have been removed. If you want to experience the mod on your own, don't look through here. Players must now be level 5 fishing to encounter the starfish and puppyfish. Fixed an issue where the snatcher worm had a high spawn rate. Increased the SVE greenhouse interior's ambient light. Mind dropping a few taters into a keg and bringing me a batch or two? Fixed an issue where the sports drink wasn't consumed as a beverage. Fixed an issue where Gunther's 6 heart event part 2 looped infinitely. He closes up shop two hours early on Monday to visit the ridge at Blue Moon Vineyard. !!! If players have already experienced the clearing, Susan will introduce herself immediately. Fixed Haley's mature event question forks and Kent's mature event pathing (cut content). Fixed an issue where players couldn't plant tree seeds on several tile indexes on Grandpa's Farm. This will prevent issues players experienced when updating SVE. Re-tiled several areas on IF2R, Grandpa's Farm, and the Jenkins' Residence interior. Overhauled the mountain minecart configuration. Added "Harder Building Construction" as a configurable addition (default = false). Fixed typos in locational messages and dialogue. -SMAPI threw tilesheet errors during Shane's 10 heart event. Added the Custom NPC Fixes framework as a required mod. Removed the event script in the optional download file (I no longer have the time to update this word document). Fixed an exploit where players could buy blue moon wine from Pierre and sell it back for profit. I recommend removing the "[zCP] FlashShifter's Seasonal Edits" folder out of the mods directory to avoid conflicts. Redrew Hank's and Treyvon's overworld sprites. Fixed a bug where Lewis would walk through Willy at the SDV fair. Fixed the "invisible bushes" bug players would sometimes experience during a season change in exterior SVE locations. Fixed an issue where Martin appeared on the farm late at night if the player was married to Claire and had constructed the theater. (this event doesn't trigger if players have already entered the theater once). Added Eemie's Recolor! Troubleshooted with EscaMMC and he updated Farm Type Manager, fixing the custom forage locations. Changed the Adventure Guild open time from 2:00pm-10:00pm to 3:00pm-12:00am. Made more SVE tilesheets targetable by other modders. Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. Added compatibility for the Tailor Mouse_A JA Clothing Shop mod. Added ten new events: five for Susan, four for Krobus, one for Abigail. Fixed an error where the player would get stuck on their horse/bike/tractor when entering the Immersive Farm 2 Remastered map via the bus stop. Added a new soundtrack: "Camilla's Tower". Family members of the legendary fish have returned to the valley. Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. Adjusted Olivia's and Victor's marriage dialogue and use of their blush expressions. Fixed an issue where forage spawned in out of bound areas in Pelican Town. Fixed an issue where trees could clip into the backyard cherry blossom tree on GF. Now that you've built a furnace, you can smelt some metal. Susan's 10 heart event added odd crafting requirements for some objects. https://stardewvalleywiki.com/mediawiki/index.php?title=Stardew_Valley_Wiki&oldid=145834, Creative Commons Attribution-NonCommercial-ShareAlike. Fixed an issue where on rare occassion, several SVE NPCs would display sleep frames after movements. Fixed an issue where the code calling Marnie's new farm animals conflicted with other mods. There is no penalty for accepting a quest and then not completing it. Edited several locational messages to be more "neutral". Added due to a request. Added schedule dialogue for SVE and vanilla NPCs. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). "Instant Grow Trees" can be downloaded to grow these trees immediately. 10-18-2020: Fixed an issue where Sebastian was sitting in mid-air during his 6 heart event. Fixed an issue with the Razor Trout's fish pond data entry. 10-20-2020: Fixed an issue where Robin didn't visit players who hadn't had IF2R installed for the grandpa's shed quest line, informing them they can start the quest.
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