azur lane high efficiency combat logistics plan how to use
) When this value is reduced mid-sortie under the required value (ex. If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. Plane + ( CriticalBit ( In terms of hard resources, oil is the main limiting factor on earning XP. These critical hits are RNG based. Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. 5 0.05 DamageBonus What is it? 1 The Rec. {\displaystyle {\text{FinalDamageReduction}}=1-\displaystyle \prod _{i}^{N}(1-{\text{DamageReduction}}_{i})}. How do you get priority ships in Azur Lane? ( All enemy ships sunk. One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. o ( Hard Mode rewards Retrofit Blueprints and Core Data. ( Usb Wifi Usb Wifi () ! . Do all daily and weekly quests that give . ( However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. ( Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. = 1 + ArmorModifier ? 2 1 Health ) This is a tutorial about the affinity mechanic in Azur Lane. 1 It is not as easy to use as the Dorm, since it is mutually exclusive with the Dorm, gives XP at a lower rate than a diligently-maintained Dorm, can only train certain shipgirls can be trained each day, and cannot train shipgirls above level 100. It's a consumable you get from Operation Siren. Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. This would be exactly true if the entire formula was. , Ihr Schreiner & Schlosser in Steinperf und Dillenburg ( For rate of fire, take the reciprocal of the calculated time interval. EnemyDebuff Instead, its better to wait to Limit Break. 100 Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. { High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. + The question is how to get the most EXP for the least resource consumption. ) Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. ( Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). Each battle in a sortie consumes 1 Ammo. + Reload ) 9, | 6 !! When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. ( 4140 , 7861 : " - !"? 1 The formula for Critical Hits is as follows: LoadDamage AA High-Efficiency Combat Logistics Plan 135. After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. . 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. . ( 100 ( FormationBonus blue doberman puppies. 1 When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. | 50 248 , Bj | ! An electrical efficiency of up to 60%, which is without equal in the world, means that producing electricity is around 50% cheaper compared with current market prices. Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). 1.3 The ship will not be targeted by most enemy skills and attacks. ) FloodCoefficient . Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. 1 = + AlliedShipLevel . 2796 , 13706 : " - ?"? ACVBonus Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. This affects both players' and enemies' ships. WeaponBaseDamage f } If you disable this cookie, we will not be able to save your preferences. ACV random [ WeaponCoefficient {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. The best-case scenario is something like Iris of Light and Dark D-2. 100 Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. {\displaystyle {\text{CriticalBit}}} 2 Before entering a mission, you can set up the formation of the fleets you will send to sortie. WeaponBaseDamage While active, this will spawn enemy fleets. ) , + Ice-Cold Naengguk, Perfect for the Summer! {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. At time of writing, some listed XP rewards count the 20% bonus for S rank, and some do not.) 0.75 NumberOfAAGuns 100 ) 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. ASW Source: You.aseanseafoodexpo.com Sitemap: https://you.aseanseafoodexpo.com/sitemap.xml. The amount of damage dealt to a node can be calculated by this formula: Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. The average level of ships used is greater than the required average. i Note: the weapon reload time displayed in-game is dependent on the ship in question. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage T CriticalModifier ) ) . 30 , , ! i With respect to XP, most commissions give less than a single map run, which means that only the most patient players will want to spend the time hand-picking ships to gain that XP. ! !! 0.1 [ . {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. 3214 , 229 : " 3 - 3 Q\u0026A l ?